Malediction - Monsters

Malediction
Large elemental magical beast (undead)
Level 23 Controller XP 5100

Initiative +20        Senses Perception +15; Darkvision
Grave Storm (Lightning, Necrotic, Thunder) aura 3; when an enemy within the aura spends a healing surge, it takes 20 lightning, necrotic, and thunder damage.
HP 153; Bloodied 76
AC 35; Fortitude 34, Reflex 35, Will 33
Immune disease, fear, poison; Resist 15 lightning, 15 necrotic, 15 thunder, insubstantial
Speed 8, fly 8 (hover)

(⚔) Maddening Touch (standard, at-will) ✦ Psychic

Reach 2; +28 vs AC; 2d8+8 psychic damage, and the target takes a -2 penalty to Will until the end of the malediction's next turn.

(➶) Necrostorm Ray (standard, encounter) ✦ Fear, Lightning, Thunder

Ranged 10; +26 vs Will; 3d8+5 lightning and thunder damage, and the target is slowed and grants combat advantage (save ends both).

Keening Madness (standard, recharge ⚄⚅) ✦ Fear, Psychic

Close burst 5; +28 vs Will; 3d8+10 psychic damage, and the target is dazed (save ends).

Alignment Chaotic Evil        Languages Primordial, understands all languages
Str 24 (+18)      Dex 29 (+20)      Wis 18 (+15)
Con 27 (+19)      Int 18 (+15)      Cha 20 (+16)


Published in The Plane Above, page(s) 131.