Tiefling Heretic
Medium natural humanoid
Level 6 Artillery XP 250
| HP 60; Bloodied 30 | Initiative +8 |
| AC 20, Fortitude 17, Reflex 18, Will 18 | Perception+6 |
| Speed 6 | Low-light vision |
| Resist 11 fire | |
Standard Actions
(⚔) Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC, or +12 vs. AC if the target is bloodied
Hit: 2d4 + 9 damage.
(➶) Balefire (fire) ✦ At-Will
Attack: Ranged 10 (one creature); +11 vs. Reflex, or +12 vs. Reflex if the target is bloodied
Hit: 1d8 + 5 fire damage, and ongoing 5 fire damage (save ends).
➶ Serpent Curse (illusion, psychic) ✦ Encounter
Attack: Ranged 10 (one creature); +11 vs. Will, or +12 vs. Will if the target is bloodied
Hit: 1d6 + 8 psychic damage, and ongoing 10 psychic damage (save ends).
Triggered Actions
Infernal Wrath (fire) ✦ Encounter
Trigger: An enemy within 10 squares of the heretic hits it with an attack.
Effect (Free Action): The triggering enemy takes 1d6 + 5 fire damage.
Cloak of Escape (teleportation) ✦ At-Will
Trigger: A melee attack hits the heretic.
Effect (Immediate Reaction): The heretic teleports up to 5 squares.
Skills Bluff +13, Insight +11, Stealth +13
Str 15 (+5) Dex 20 (+8) Wis 16 (+6)
Con 18 (+7) Int 13 (+4) Cha 20 (+8)
Alignment Any Languages Common
Equipment: dagger .
Published in Monster Manual, page(s) 250, Dungeon Magazine 155, page(s) 82, 83, H2 Thunderspire Labyrinth, page(s) 28, Dungeon Magazine 204.