Juggernaut of the Black Hand - Monsters

Juggernaut of the Black Hand
Medium immortal humanoid
Level 18 Brute XP 2000

Initiative +15        Senses Perception +14
HP 174; Bloodied 87
AC 30; Fortitude 29, Reflex 28, Will 28
Immune fear; Resist see also terrible slaughter
Saving Throws +2 against effects that immobilize, restrain, or slow
Speed 7

(⚔) Greatsword (standard, at-will) ✦ Weapon

+21 vs AC; 3d10+7 damage.

Barreling Strike (standard, at-will) ✦ Weapon

+21 vs AC; 3d10+7 damage, and the juggernaut pushes the target 5 squares.

Banesworn Wrath (standard, recharges when bloodied) ✦ Weapon

Close burst 1; +19 vs AC; 2d10+5 damage, and ongoing 10 damage (save ends).

Terrible Slaughter

While not bloodied, a juggernaut gains a +4 bonus to damage rolls and resist 5 to all damage.

Unstoppable Charge

When a juggernaut makes a charge attack, it rolls twice and uses the higher of the two results.

Alignment Unaligned        Languages Common, Goblin
Skills Athletics +21, Intimidate +20, Religion +16
Str 25 (+16)      Dex 22 (+15)      Wis 21 (+14)
Con 22 (+15)      Int 15 (+11)      Cha 22 (+15)

Equipment: greatsword , scale armor .


Published in The Plane Above, page(s) 135.