Juggernaut of the Black Hand
Medium immortal humanoid
Level 18 Brute XP 2000
Initiative +15 Senses Perception +14
HP 174; Bloodied 87
AC 30; Fortitude 29, Reflex 28, Will 28
Immune fear; Resist see also terrible slaughter
Saving Throws +2 against effects that immobilize, restrain, or slow
Speed 7
(⚔) Greatsword (standard, at-will) ✦ Weapon
+21 vs AC; 3d10+7 damage.
⚔ Barreling Strike (standard, at-will) ✦ Weapon
+21 vs AC; 3d10+7 damage, and the juggernaut pushes the target 5 squares.
ᗕ Banesworn Wrath (standard, recharges when bloodied) ✦ Weapon
Close burst 1; +19 vs AC; 2d10+5 damage, and ongoing 10 damage (save ends).
Terrible Slaughter
While not bloodied, a juggernaut gains a +4 bonus to damage rolls and resist 5 to all damage.
Unstoppable Charge
When a juggernaut makes a charge attack, it rolls twice and uses the higher of the two results.
Alignment Unaligned Languages Common, Goblin
Skills Athletics +21, Intimidate +20, Religion +16
Str 25 (+16) Dex 22 (+15) Wis 21 (+14)
Con 22 (+15) Int 15 (+11) Cha 22 (+15)
Equipment: greatsword , scale armor .
Published in The Plane Above, page(s) 135.