Kazrith Flametongue
Medium elemental magical beast (demon, water)
Level 28 Lurker XP 13000
Initiative +28 Senses Perception +21; tremorsense 20
HP 196; Bloodied 98 ; see also magma skin
AC 42; Fortitude 40, Reflex 42, Will 38
Immune fire; Resist 20 variable (2/encounter)
Speed 6, burrow 6 (tunneling), swim 8
(⚔) Bite (standard, at-will) ✦ Fire
+33 vs AC; 2d8+6 damage, and ongoing 5 fire damage (save ends).
ᗕ Molten Flow (standard, recharge ⚄⚅) ✦ Fire
Close burst 2; +31 vs Reflex; 2d6+4 damage, and ongoing 10 fire damage (save ends). Effect: The kazrith burrows its speed.
Magma Skin (usable only while bloodied) ✦ Fire
The kazrith gains a +4 bonus to its burrow speed, and at the start of its turn, creatures adjacent to it take 15 fire damage.
Slippery
A kazrith makes saving throws against immobilized, restrained, and slowed conditions at the start of its turn as well as at the end of its turn.
Alignment Chaotic Evil Languages Abyssal, Primordial
Skills Stealth +29
Str 27 (+22) Dex 30 (+24) Wis 25 (+21)
Con 22 (+20) Int 16 (+17) Cha 15 (+16)
Published in Dungeon Magazine 174, page(s) 44.