Ring of Fire Pyremaster - Monsters

Ring of Fire Pyremaster
Large elemental humanoid (fire)
Level 27 Controller XP 11000

Initiative +21        Senses Perception +17
Ring of Fire aura 2; any enemy that enters or ends its turn in the aura takes 10 fire damage.
HP 250; Bloodied 125
AC 41; Fortitude 40, Reflex 38, Will 38
Immune fire
Speed 6, fly 8 (hover)

(⚔) Spiked Scimitar (standard, at-will) ✦ Fire, Weapon

Reach 2; +32 vs AC; 2d10+9 damage (crit 6d10 + 29), and the target is slowed until the end of its next turn.

Pyremaster's Lash (standard, recharge ⚃⚄⚅)

Ranged 10; +31 vs Reflex; 2d8+7 fire damage, and the target slides 3 squares, takes ongoing 10 fire damage, and is immobilized (save ends both).

Fire Burst (standard, at-will) ✦ Fire

Area burst 1 within 10; +32 vs AC; 3d6+7 fire damage, and ongoing 5 fire damage (save ends).

Wall of Fire (standard, recharges when bloodied) ✦ Fire

Area wall 10 within 20; the pyremaster conjures a wall of searing flame that lasts until the end of the pyremaster's next turn. The wall is 6 squares high and blocks line of sight. The wall's space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage. Sustain Minor: The wall persists

Alignment Evil        Languages Primordial
Skills Arcana +25, Insight +24, Intimidate +27
Str 29 (+22)      Dex 26 (+21)      Wis 19 (+17)
Con 26 (+21)      Int 21 (+18)      Cha 26 (+21)

Equipment: scimitar .


Published in Dungeon Magazine 174, page(s) 60.