Scarvarial, Eladrin - Monsters

Scarvarial, Eladrin
Medium fey humanoid
Level 15 Elite Skirmisher XP 2400

Initiative +14        Senses Perception +8; low-light vision
HP 292; Bloodied 146
AC 32; Fortitude 26, Reflex 30, Will 29
Saving Throws +2 (+5 against charm effects)
Speed 8
Action Points 1

(⚔) Brilliant Blade (standard, at-will) ✦ Radiant, Weapon

+20 vs AC; 2d8+7 radiant damage, and the target takes a -2 penalty to attack rolls against Scarvarial until the end of her next turn.

Double Attack (standard, at-will)

Scarvarial makes two brilliant blade attacks. If she hits both times, she can teleport 5 squares

Crippling Strike (standard, encounter) ✦ Weapon

Scarvarial shifts 3 squares before and after making the attack; +18 vs Fortitude; the target is weakened and slowed (save ends both). Miss: The target is slowed (save ends).

Dance of Brilliance (standard, at-will) ✦ Radiant, Weapon

+20 vs AC; 1d8+8 radiant damage, and Scarvarial shifts 3 squares and uses brilliant blade against a different target.

Wyvern Strike (standard, recharge ⚅

Scarvarial teleports 10 squares, but might break the trip into two segments. At any point during the teleport, Scarvarial can appear and attack; +18 vs Fortitude; 1d8+8 damage, and ongoing 10 poison damage (save ends).

Combat Shift (minor; requires combat advantage against an enemy adjacent to scarvarial; at-will 1/round)

Scarvarial shifts 1 square to a space adjacent to the enemy.

Fey Step (move; encounter) ✦ Teleportation

Scarvarial teleports 5 squares.

Alignment Unaligned        Languages Common, Elven
Str 13 (+8)      Dex 21 (+12)      Wis 13 (+8)
Con 18 (+11)      Int 15 (+9)      Cha 18 (+11)

Equipment: chainmail , longsword .

Description: Though she doesn't command a ship, Scarvarial is accorded just as much respect by her company of specially drilled eladrin warmages. Skilled in both blade and spell, the Circle is a formidable force, and Scarvarial makes excellent coin when she accepts contracts in the Circle's name. Most of the contracts Scarvarial accepts are in the world—even though easy “natural” access to the Red Shoals is too infrequent to be reliable. Once the mercenaries have finished up a particular job, Scarvarial and at least one or two of her lieutenants know the Planar Portal ritual and can return to the safety of Ellisar Fortress at need.

A few years back, one of the Circle's contracts required that it travel into the world and secure a hold filled with an illicit drug known as “travelers dust” (whose users invariably end up dead after first becoming addicted). The Circle commandeered the hold, but was foiled in completing its contract because the raider Mur Kar of Abmelech Island and Captain of Mist of Shadows double-crossed Scarvarial. Since then, the Mist of Shadows and the Circle have engaged in an off-again, on-again skirmish.


Published in Dungeon Magazine 174, page(s) 86.