Vlaakith - Monsters

Vlaakith
Medium natural humanoid (undead)
Level 21 Solo Controller XP 16000

Initiative +10        Senses Perception +14; Darkvision
Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 10 necrotic damage.
HP 788; Bloodied 394
Regeneration 10
AC 35; Fortitude 31, Reflex 34, Will 32
Immune disease, poison; Resist 15 necrotic; Vulnerable radiant (if Vlaakith takes radiant damage, her regeneration doesn't function on her next turn)
Saving Throws +5 (+7 against charm effects)
Speed 7
Action Points 2

(⚔) Silver Greatsword (standard, at-will) ✦ Psychic, Weapon

+26 vs AC; 2d10+4 damage plus 1d10 psychic damage.

(⚔) Grasp of the Lich-Queen (minor, recharges when first bloodied) ✦ Charm, Implement, Psychic

+25 vs Reflex; 2d12+5 psychic damage, and the target is dominated (save ends). While the target is dominated, any enemy of Vlaakith that starts its turn within 2 squares of the target takes 15 psychic damage.

(➶) Crippling Ray (standard, at-will) ✦ Implement, Necrotic

Ranged 10; +25 vs Fortitude; 3d8+4 necrotic damage. In addition, until the end of Vlaakith's next turn, the target is slowed and takes a -4 penalty to all defenses.

Banish (immediate reaction, when an enemy hits vlaakith with a melee attack, at-will) ✦ Implement, Necrotic

Targets the triggering enemy; +25 vs Reflex; 2d10+8 necrotic damage, and the target is banished to a remote region of Tytherion. While banished, the target takes no actions. At the end of its next turn, the target returns to the same square it occupied (or the nearest empty square).

(➶) Crippling Barrage (standard, at-will)

Vlaakith makes three crippling ray attacks, each against a different target.

Dancing Silver Greatsword (minor 1/round, at-will) ✦ Psychic, Weapon

Close burst 10; targets one enemy; +26 vs AC; 1d10+4 damage, and ongoing 10 psychic damage (save ends).

Necrotic Waves (minor 1/round; usable only while bloodied, at-will) ✦ Implement, Necrotic

Close burst 2; +23 vs Fortitude; 3d6+3 necrotic damage. In addition, Vlaakith gains a +2 bonus to her next attack roll before the end of her turn.

Indestructible

When Vlaakith drops to 0 hit points, her body and possessions crumble into dust, but she is not destroyed. She and her possessions reappear adjacent to her phylactery in 1d10 days, unless the phylactery is also destroyed.

Telekinetic Leap (move; encounter)

Vlaakith or an ally within 10 squares of her can fly 5 squares.

Alignment Evil        Languages Common, Deep Speech, Draconic
Skills Arcana +23, Bluff +21, Insight +19, Intimidate +21, Religion +23
Str 14 (+12)      Dex 11 (+10)      Wis 19 (+14)
Con 21 (+15)      Int 26 (+18)      Cha 23 (+16)

Equipment: silver greatsword, scepter (rod)


Published in The Plane Above, page(s) 149.