Vaprak
Huge immortal humanoid
Level 25 Elite Skirmisher XP 14000
Initiative +22 Senses Perception +24
HP 466; Bloodied 233
Regeneration 20
AC 39; Fortitude 41, Reflex 38, Will 36
Saving Throws +2
Speed 12
Action Points 1
(⚔) Claw (standard, at-will)
Reach 3; +30 vs AC; 3d8+9 damage; see also blood bite.
⚔ Blood Bite (minor, when vaprak hits a bloodied enemy with a claw attack, at-will)
Targets a bloodied enemy hit with a claw attack; 2d8+9 damage, and Vaprak shifts 3 squares.
Intimidating Move (move; recharge ⚄⚅) ✦ Fear
Vaprak moves his speed and can enter enemies' spaces, both without provoking opportunity attacks. If Vaprak passes through an enemy's space, Vaprak makes an attack against that enemy: +28 vs. Will; the target is weakened until the end of Vaprak's next turn.
Threatening Reach
Vaprak can make opportunity attacks against all enemies within his reach (3 squares).
Troll Healing✦ Healing
If Vaprak is reduced to 0 hit points by an attack that doesn't deal acid or fire damage, he falls prone and remains at 0 hit points until the start of his next turn, when he regains 100 hit points. If an attack deals acid or fire damage to Vaprak while he's at 0 hit points, he is destroyed. See also Vaprak's vengeance.
Vaprak's Vengeance
If Vaprak is destroyed, his remains continue to strike at creatures. Until the end of the encounter, Vaprak makes a claw attack against any creature that enters Vaprak's space or starts its turn there.
Alignment Chaotic Evil Languages Common, Giant
Skills Athletics +27, Endurance +24, Intimidate +22
Str 30 (+22) Dex 26 (+20) Wis 24 (+19)
Con 25 (+19) Int 17 (+15) Cha 21 (+17)
Published in The Plane Above, page(s) 154.