Reymol and Jargo - Monsters

Reymol and Jargo
Small natural humanoid halfling , halfling
Level 1 Artillery XP 100

Initiative +3        Senses Perception +5
HP 31; Bloodied 15
AC 18; Fortitude 14, Reflex 14, Will 14
Saving Throws +5 against fear effects
Speed 6

(⚔) Dagger (standard, at-will) ✦ Weapon

+6 vs AC; 1d4 damage..

(➶) Eldritch Blast (standard, at-will) ✦ Implement

Ranged 10; +6 vs Reflex; 1d10+3 damage.

Dire Radiance (standard, at-will) ✦ Fear, Implement, Radiant

Ranged 10; +6 vs Fortitude; 1d6+3 radiant damage, and if the target moves closer to this character on its next turn, it takes 1d6 +3 extra damage.

Arms of Hadar (standard, encounter) ✦ Implement

Close burst 2; +6 vs Reflex; 1d8+3 damage, and the target is pushed 4 squares.

Second Chance (immediate interrupt, when hit by an attack; encounter)

The attacker must reroll the triggering attack and take the new result.

Alignment Unaligned        Languages Common
Skills Arcana +8, Thievery +7
Str 10 (0)      Dex 14 (+2)      Wis 10 (0)
Con 14 (+2)      Int 16 (+3)      Cha 16 (+3)

Equipment: dagger , leather armor , rod implement .


Published in Dungeon Magazine 174, page(s) 16.