Sliver Wraith Guardian
Medium aberrant humanoid (undead)
Level 2 Soldier XP 125
Initiative +4 Senses Perception +2
Hypnotic Form (Charm) aura 2; each enemy that ends its turn in the aura is slowed and takes a –2 penalty to Will until the end of its next turn.
HP 26; Bloodied 13
AC 16; Fortitude 13, Reflex 14, Will 13
Immune dazed, disease, poison; Resist 10 necrotic, insubstantial
Speed fly 6 (hover); phasing
(⚔) Dizzying Touch (standard, at-will) ✦ Psychic
+5 vs Will; 1d6+2 psychic damage, and the target is marked and grants combat advantage until the end of the guardian's next turn.
Alignment Evil Languages Deep Speech
Str 6 (-1) Dex 17 (+4) Wis 13 (+2)
Con 14 (+3) Int 10 (+1) Cha 15 (+3)
Published in Dungeon Magazine 174, page(s) 19.