Umber Hulk - Monsters

Umber Hulk
Large natural magical beast
Level 12 Elite Soldier XP 1400

HP 248; Bloodied 124Initiative +11
AC 28, Fortitude 25, Reflex 23, Will 22Perception+13
Speed 5, burrow 2 (tunneling)Darkvision, tremorsense 5
Saving Throws +2; Action Points 1

Standard Actions

(⚔) ClawAt-Will

Requirement: The umber hulk must not have a creature grabbed.

Attack: Melee 2 (one creature); +17 vs. AC

Hit: 3d6 + 10 damage.

Double AttackAt-Will

Effect: The umber hulk uses claw twice. If both attacks hit the same target, the umber hulk grabs the target (escape DC 20).

Rending ClawsAt-Will

Effect: Melee 2 (one creature grabbed by the umber hulk). The target takes 40 damage.

Minor Actions

Confusing GazeAt-Will 1/round

Attack: Close blast 5 (creatures in the blast); +15 vs. Will

Hit: The umber hulk slides the target up to 5 squares, and the target is dazed until the end of the umber hulk's next turn.

Str 26 (+14)                Dex 16 (+9)                Wis 14 (+8)
Con 20 (+11)                Int 5 (+3)                Cha 11 (+6)

Alignment unaligned        Languages -

Published in Monster Manual, page(s) 256, Dungeon Delve, page(s) 91, Dungeon Magazine 168, page(s) 22, P2 Demon Queen Enclave, page(s) 16, Monster Vault, page(s) 276, Dungeon Magazine 190, Dungeon Magazine 215.