Kobold Guttersnipe - Monsters

Kobold Guttersnipe
Small natural humanoid (reptile)
Level 1 Artillery XP 100

HP 22; Bloodied 11Initiative +3
AC 16, Fortitude 11, Reflex 14, Will 10Perception-1
Speed 6Darkvision

Traits

Ramshackle Armor

The first time the kobold is hit during an encounter, its homemade armor falls apart, and it takes a -4 penalty to AC until the end of the encounter.

Standard Actions

(⚔) Club (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 1d6 damage.

Sack of JunkAt-Will

Attack: Area burst 1 within 10 (creatures in the burst); +6 vs. Reflex

Hit: 1d6 + 3 damage, and if the target is in the origin square of the burst, it takes ongoing 5 damage (save ends).

Minor Actions

ShiftyAt-Will

Effect: The kobold shifts 1 square.

Str 10 (0)                Dex 16 (+3)                Wis 9 (-1)
Con 11 (0)                Int 9 (-1)                Cha 8 (-1)

Alignment Evil        Languages Common, Draconic
Equipment: club , ramshackle armor, sacks of collected junk.

Published in HS1 The Slaying Stone, page(s) 14.