Kobold Guttersnipe
Small natural humanoid (reptile)
Level 1 Artillery XP 100
| HP 22; Bloodied 11 | Initiative +3 |
| AC 16, Fortitude 11, Reflex 14, Will 10 | Perception-1 |
| Speed 6 | Darkvision |
Traits
Ramshackle Armor
The first time the kobold is hit during an encounter, its homemade armor falls apart, and it takes a -4 penalty to AC until the end of the encounter.
Standard Actions
(⚔) Club (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d6 damage.
✻ Sack of Junk ✦ At-Will
Attack: Area burst 1 within 10 (creatures in the burst); +6 vs. Reflex
Hit: 1d6 + 3 damage, and if the target is in the origin square of the burst, it takes ongoing 5 damage (save ends).
Minor Actions
Shifty ✦ At-Will
Effect: The kobold shifts 1 square.
Str 10 (0) Dex 16 (+3) Wis 9 (-1)
Con 11 (0) Int 9 (-1) Cha 8 (-1)
Alignment Evil Languages Common, Draconic
Equipment: club , ramshackle armor, sacks of collected junk.
Published in HS1 The Slaying Stone, page(s) 14.