The Headless Horseman
Medium shadow humanoid (blind, undead)
Level 15 Elite Brute XP 2400
Initiative +12 Senses Perception +16; blindsight 10
HP 362; Bloodied 181
AC 27; Fortitude 28, Reflex 27, Will 26
Immune disease, fear, poison; Resist 20 necrotic; Vulnerable 10 radiant
Saving Throws +2 (+4 against immobilizing, restraining, and slowing effects)
Speed 6
Action Points 1
(⚔) Sickle (standard, at-will) ✦ Weapon
Targets one or two creatures; +16 vs Reflex; 2d8+7 damage (crit 4d8+7 damage, and the target is dazed until the end of the Horseman's next turn). This attack rolls a critical hit on an 18–20.
⚔ Beheading Slash (standard, encounter) ✦ Weapon
Targets a bloodied creature; +16 vs Reflex; the target is reduced to 0 hit points. Miss: 2d8 + 23 damage, and the target is dazed until the end of the Horseman's next turn.
Unholy Resilience (immediate reaction, when the horseman is subject to an immobilizing, restraining, or slowing effect; encounter)
The Horseman makes a saving throw against the triggering effect, even if it does not normally allow a save to end.
Executioner's Step
When the Horseman makes a charge attack (whether on foot or mounted), he gains combat advantage against the target of the charge.
Combat Advantage
The horseman deals ongoing 10 damage (save ends) on a hit against any creature granting him combat advantage.
Bound to the Road
The Horseman is linked to the road. He treats all terrain beyond the road as difficult terrain, and he cannot move beyond line of sight of the road.
Alignment Chaotic Evil Languages Understands all spoken languages; does not speak
Skills Athletics +19
Str 24 (+14) Dex 20 (+12) Wis 19 (+11)
Con 21 (+12) Int 9 (+6) Cha 14 (+9)
Equipment: leather armor with steel breastplate, sickle .
Published in Dungeon Magazine 174, page(s) 74.