Unicorn - Monsters

Unicorn
Large fey magical beast
Level 9 Skirmisher (Leader) XP 400

Initiative +7        Senses Perception +10; low-light vision
Fey Warding aura 2; allies in the aura gain a +2 bonus to all defenses.
HP 93; Bloodied 46
AC 23; Fortitude 21, Reflex 21, Will 21
Speed 8

(⚔) Hooves (standard, at-will)

+14 vs AC; 2d6+3 damage.

Piercing Charge (standard, at-will)

The unicorn makes a charge attack; +15 vs AC; 4d6+3 damage, and the target is pushed 1 square and knocked prone.

Horn Touch (minor, encounter) ✦ Healing

An adjacent ally can spend a healing surge or make a saving throw against one effect that a save can end.

Fey Beguiling (standard, recharges when no creature is affected by the power) ✦ Charm

Ranged 5; +12 vs Will; the target cannot attack the unicorn, and the target must make opportunity attacks with a +2 bonus against any creature within reach that attacks the unicorn (save ends).

Fey Step (move; encounter) ✦ Teleportation

The unicorn can teleport 5 squares.

Alignment Unaligned        Languages Elven
Skills Nature +10
Str 16 (+7)      Dex 13 (+5)      Wis 12 (+5)
Con 13 (+5)      Int 16 (+7)      Cha 17 (+7)


Published in Monster Manual, page(s) 257.