The White Reeve
Medium shadow humanoid (undead)
Level 13 Elite Soldier (Leader) XP 1600
Initiative +14 Senses Perception +9; Darkvision
Shroud of the Grave aura 5; undead in the area lose vulnerable radiant.
HP 262; Bloodied 131
AC 29; Fortitude 25, Reflex 26, Will 25
Immune disease, poison; Resist 15 necrotic; Vulnerable 5 radiant
Saving Throws +2
Speed 8, climb 4
Action Points 1
(⚔) Claw (standard, at-will)
+20 vs AC; 2d8+6 damage, and the target is immobilized (save ends). If the target is a living creature that is already immobilized, stunned, or unconscious, the attack deals 1d8 extra damage.
⚔ Ravenous Bite (standard, recharge ⚃⚄⚅)
Targets an immobilized, stunned, or unconscious creature; +18 vs AC; 2d6+6 damage, and the target loses a healing surge and is stunned until the end of the white reeve's next turn.
⚔ Ravening Claws (standard, at-will)
The White Reeve makes two claw attacks
Morbid Inhabitation (free 1/turn; only on the white reeve's turn; at-will) ✦ Teleportation
The White Reeve swaps places with one undead creature within 10 squares.
Alignment Evil Languages Common
Skills Insight +14, Stealth +17
Str 18 (+10) Dex 22 (+12) Wis 16 (+9)
Con 19 (+10) Int 14 (+8) Cha 19 (+10)
Published in Dungeon Magazine 174, page(s) 77.