Rort, Goblin Tomeripper - Monsters

Rort, Goblin Tomeripper
Small natural humanoid
Level 2 Artillery XP 125

HP 29; Bloodied 14Initiative +3
AC 14, Fortitude 12, Reflex 14, Will 15Perception+6
Speed 6Low-light vision

Standard Actions

(⚔) Shocking Grasp (lightning) ✦ At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 1d6 + 3 lightning damage.

➶ ✻ Chaotic TomeAt-Will

Requirement: Rort must have a book.

Effect: Roll a d6 to determine which of the following powers Rort uses:

⚀ ⚁ Black Bolt (lightning, necrotic)

    Attack: Ranged 10 (one creature); +7 vs. Reflex

    Hit: 1d8 + 3 lightning and necrotic damage, and the target is dazed (save ends).

⚂ ⚃ Violent Crescendo (thunder)

    Attack: Ranged 10 (one or two creatures); +7 vs. Fortitude

    Hit: 1d10 + 3 thunder damage, and Rort pushes the target 3 squares.

⚄ ⚅ Explosion of Gore (acid, fire)

    Attack: Area burst 1 centered on an allied minion (creatures in the burst); +7 vs. Reflex

    Hit: 2d10 + 3 acid and fire damage.

Minor Actions

Page of SummoningAt-Will (1/round)

Requirement: Rort must have a book.

Effect: A gray ooze appears in a square adjacent to Rort. Roll initiative for the ooze, and it acts normally until destroyed.

Special: Rort can summon no more than three oozes per encounter.

Triggered Actions

Goblin TacticsAt-Will

Trigger: Rort is missed by an attack.

Effect (Immediate Reaction): Rort shifts 1 square.

Skills Arcana +5, Stealth +8
Str 8 (0)                Dex 14 (+3)                Wis 11 (+1)
Con 11 (+1)                Int 8 (0)                Cha 17 (+4)

Alignment Evil        Languages Common, Goblin

Published in HS1 The Slaying Stone, page(s) 18.