Tourmaline Turtle - Monsters

Tourmaline Turtle
Gargantuan natural animate (aquatic, mount)

Initiative as conjurer        Senses Perception +17
Airy Water aura 5; allies within the aura can breathe normally and speak normally while underwater.
HP 28; Bloodied 14
AC 34; Fortitude 35, Reflex 30, Will 32
Speed 1, swim 4

Bite (standard, at-will)

Reach 2; +21 vs AC; 2d8+9 damage.

Multiple Riders

The tourmaline turtle can carry up to twelve Medium or Small characters weighing no more than 14,400 pounds. If more than 14,400 pounds are placed on it, the turtle disappears and cannot be conjured again until after the conjurer takes an extended rest.

Tourmaline ShellMount

Creatures riding the tourmaline turtle are protected from environmental effects.

Alignment Unaligned        Languages -
Str 28 (+20)      Dex 21 (+16)      Wis 23 (+17)
Con 26 (+19)      Int 2 (+7)      Cha 6 (+9)

Description: Among the most powerful figurines is the coveted tourmaline turtle. The figurine is not so much prized for its considerable power in battle, but for the utility it offers to its conjurer. The turtle, when called forth from the small carving, is enormous, with a mighty structure on its back offering shelter and comfort to those permitted entry. Furthermore, the device also functions as a vehicle, allowing passengers to cross the planes with but a single command.


Published in Dragon Magazine 384, page(s) 24.