General Nadar
Medium natural humanoid
Level 15 Elite Soldier (Leader) XP 2400
Initiative +13 Senses Perception +9
HP 290; Bloodied 145
AC 30; Fortitude 28, Reflex 27, Will 27
Saving Throws +2
Speed 6
Action Points 1
(⚔) Spiked Chain (standard, at-will) ✦ Weapon
Reach 2; +22 vs AC; 2d10+8 damage, and the target is marked until the start of Nadar's next turn.
⚔ Double Attack (standard, at-will) ✦ Weapon
Nadar makes two spiked chain attacks
⚔ Follow-up Attack (minor 1/round, at-will) ✦ Weapon
+20 vs Reflex; 1d6+6 damage, and the target is knocked prone.
Shadow Jaunt (move; encounter)
Nadar teleports 3 squares and becomes insubstantial until the start of his next turn.
Astral Rally (standard; encounter)
Close burst 5; all allies in the burst regain 10 hit points, can teleport 5 squares, and make a melee basic attack after teleporting.
Alignment Unaligned Languages Common, Elven
Str 26 (+15) Dex 19 (+11) Wis 15 (+9)
Con 17 (+10) Int 14 (+9) Cha 18 (+11)
Equipment: leather armor , spiked chain .
Published in Dungeon Magazine 175, page(s) 61.