Dwarf Caravan Master
Medium natural humanoid , dwarf
Level 2 Skirmisher (Leader) XP 125
Initiative +3 Senses Perception +2; low-light vision
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 14, Will 12
Speed 5
(⚔) Greataxe (standard, at-will) ✦ Weapon
+7 vs AC; 1d12+3 damage (crit: 1d12 + 15 damage).
⚔ Mobile Strike (standard, at-will) ✦ Weapon
The dwarf caravan master can shift 1 square both before and after making this attack; +7 vs AC; 1d12+3 damage (crit: 1d12 + 15 damage).
⚔ Leaping Fury (standard, recharge when first bloodied) ✦ Weapon
The dwarf caravan master jumps up to his speed before making this attack, and this jump does not provoke opportunity attacks; +7 vs AC; 2d12+2 damage.
Caravan Driver (move; at-will)
Each dwarf ally within 5 squares can shift 2 squares.
Alignment Unaligned Languages Common, Dwarven
Skills Insight +7
Str 17 (+4) Dex 11 (+1) Wis 13 (+2)
Con 14 (+3) Int 13 (+2) Cha 12 (+2)
Equipment: greataxe , scale armor .
Published in Dungeon Magazine 176, page(s) 44.