Human Watchman - Monsters

Human Watchman
Medium natural humanoid human , human
Level 2 Soldier XP 125

Initiative +4        Senses Perception +2
HP 40; Bloodied 20
AC 18; Fortitude 18, Reflex 14, Will 14
Speed 6

(⚔) Short sword (standard, at-will) ✦ Weapon

+7 vs AC; 1d6+5 damage. Effect: The watchman marks the target until the end of the watchman's next turn.

Tide of Iron (standard, at-will) ✦ Weapon

+7 vs AC; 1d6+5 damage and the human watchman pushes the target 1 square and can shift 1 square into the square the target vacated.

Brutal Cut (standard, encounter) ✦ Weapon

+7 vs AC; 3d6+5 damage.

Get Over Here (move; encounter)

The guardsman can slide a willing target 2 squares to a square that's adjacent to you.

Alignment Unaligned        Languages Common, Dwarven
Skills Athletics +10, Endurance +10, Intimidate +6
Str 16 (+4)      Dex 13 (+2)      Wis 12 (+2)
Con 16 (+4)      Int 10 (+1)      Cha 11 (+1)

Equipment: wrist-buckler, bag of marbles, leather armor , short sword .


Published in Dungeon Magazine 176, page(s) 8.