Redra's Nightmare - Monsters

Redra's Nightmare
Medium immortal humanoid (devil)
Level 8 Elite Lurker XP 700

Initiative +12        Senses Perception +7; Darkvision
HP 140; Bloodied 70
AC 22; Fortitude 20, Reflex 18, Will 22
Resist 10 fire
Saving Throws +2
Speed 6, fly 8 (clumsy)
Action Points 1

(⚔) Greatsword (standard, at-will) ✦ Fire, Weapon

+13 vs AC; 1d10+2 damage. If Redra's nightmare is invisible, the target also takes 2d6 extra damage and ongoing 10 fire damage (save ends).

Whirlwind Charge (standard; at-will) ✦ Fire, Weapon

Redra's nightmare moves its speed, then makes a greatsword attack against each enemy adjacent to it.

Assassin's Fading (standard; at-will) ✦ Illusion

Redra's nightmare becomes invisible until the end of its next turn, and it can shift 2 squares.

Triumphant Surge

Redra's nightmare gains 5 temporary hit points each time it bloodies an enemy or reduces an enemy to 0 or fewer hit points.

Invisible Killer

While invisible, Redra's nightmare scores a critical hit on a roll of 19-20.

Alignment Evil        Languages Common, Supernal
Skills Athletics +14, Intimidate +14, Stealth +13
Str 20 (+9)      Dex 18 (+8)      Wis 16 (+7)
Con 16 (+7)      Int 10 (+4)      Cha 21 (+9)

Equipment: chainmail , greatsword .


Published in Dungeon Magazine 177, page(s) 55.