Redra's Nightmare
Medium immortal humanoid (devil)
Level 8 Elite Lurker XP 700
Initiative +12 Senses Perception +7; Darkvision
HP 140; Bloodied 70
AC 22; Fortitude 20, Reflex 18, Will 22
Resist 10 fire
Saving Throws +2
Speed 6, fly 8 (clumsy)
Action Points 1
(⚔) Greatsword (standard, at-will) ✦ Fire, Weapon
+13 vs AC; 1d10+2 damage. If Redra's nightmare is invisible, the target also takes 2d6 extra damage and ongoing 10 fire damage (save ends).
Whirlwind Charge (standard; at-will) ✦ Fire, Weapon
Redra's nightmare moves its speed, then makes a greatsword attack against each enemy adjacent to it.
Assassin's Fading (standard; at-will) ✦ Illusion
Redra's nightmare becomes invisible until the end of its next turn, and it can shift 2 squares.
Triumphant Surge
Redra's nightmare gains 5 temporary hit points each time it bloodies an enemy or reduces an enemy to 0 or fewer hit points.
Invisible Killer
While invisible, Redra's nightmare scores a critical hit on a roll of 19-20.
Alignment Evil Languages Common, Supernal
Skills Athletics +14, Intimidate +14, Stealth +13
Str 20 (+9) Dex 18 (+8) Wis 16 (+7)
Con 16 (+7) Int 10 (+4) Cha 21 (+9)
Equipment: chainmail , greatsword .
Published in Dungeon Magazine 177, page(s) 55.