Prison of Mual-Tar
Large immortal animate (construct)
Level 26 Soldier XP 9000
| HP 242; Bloodied 121 | Initiative +22 |
| AC 41, Fortitude 39, Reflex 38, Will 36 | Perception+17 |
| Speed 6 | |
| Resist 15 force | |
Traits
☼ Cloying Chains ✦ Aura 5
Any enemy that starts its turn within the aura is marked by the prison of Mual-Tar until the start of the enemy's next turn.
Agent of Divine Will
The prison of Mual-Tar ignores insubstantial, concealment, and cover (but not total concealment or superior cover).
Standard Actions
(⚔) Fettering Lash ✦ At-Will
Attack: Melee 4 (one creature); +31 vs. AC
Hit: 3d8+21 damage. If the target makes an attack that doesn't include the prison of Mual-Tar before the end of the target's next turn, the prison of Mual-Tar pulls the target 10 squares to the nearest square as a free action.
⚔ Double Attack ✦ At-Will
Effect: The prison of Mual-Tar uses fettering lash twice, making each attack against a different target.
Triggered Actions
Reactive Coils ✦ At-Will
Trigger: An enemy pushes, pulls, or slides the prison of Mual-Tar.
Effect (Immediate Reaction): The prison of Mual-Tar pulls the triggering enemy 10 squares to a square adjacent to the prison of Mual-Tar. The triggering enemy is immobilized until the end of its next turn.
Unfettered Apocalypse ✦ Encounter
Trigger: An enemy scores a critical hit against the prison of Mual-Tar or the prison of Mual-Tar is first bloodied.
Effect (No Action): The prison of Mual-Tar creates a duplicate of itself, which appears in the nearest unoccupied squares. The duplicate has the same hit points as the prison of Mual-Tar, is considered to have expended the same powers as the prison of Mual-Tar, and acts during the prison of Mual-Tar's next turn. Any effects on the prison of Mual-Tar do not transfer to the duplicate. At the end of the prison of Mual-Tar's next turn, the duplicate disappears.
Str 29 (+22) Dex 24 (+20) Wis 18 (+17)
Con 26 (+21) Int 11 (+13) Cha 15 (+15)
Alignment Unaligned Languages Supernal
Published in Monster Manual 3, page(s) 12.