Godslayer Inferno
Medium elemental animate (construct, fire)
Level 28 Artillery XP 13000
| HP 194; Bloodied 97 | Initiative +24 |
| AC 42, Fortitude 40, Reflex 42, Will 39 | Perception+21 |
| Speed 6 | |
| Resist 15 fire | |
Traits
☼ Elemental Inferno ✦ Aura 2
Enemies within the aura do not benefit from fire resistance and cannot save against effects that include ongoing fire damage.
Standard Actions
(⚔) Fiery Claw (fire) ✦ At-Will
Attack: Melee 2 (one creature); +31 vs. AC
Hit: Ongoing 20 fire damage (save ends).
(➶) Fire Bolt (fire) ✦ At-Will
Attack: Ranged 10 (one or two creatures); +31 vs. Reflex
Hit: Ongoing 25 fire damage (save ends).
Cloying Flames (fire) ✦ At-Will
Effect: Each enemy within 10 squares taking ongoing fire damage immediately takes fire damage equal to its ongoing fire damage.
✻ Godsbane Inferno (fire) ✦ Recharge when first bloodied
Attack: Area burst 2 within 10 (enemies in the burst); +31 vs. Reflex
Hit: 2d10+5 fire damage, and ongoing 15 fire damage (save ends).
Aftereffect: Ongoing 10 fire damage (save ends).
Triggered Actions
Unfettered Apocalypse ✦ Encounter
Trigger: An enemy scores a critical hit against the inferno or the inferno is first bloodied.
Effect (No Action): The inferno creates a duplicate of itself, which appears in the nearest unoccupied square. The duplicate has the same hit points as the inferno, is considered to have expended the same powers as the inferno, and acts during the inferno's turn. Any effects on the inferno do not transfer to the duplicate. At the end of the inferno's next turn, the duplicate disappears.
Str 23 (+20) Dex 30 (+24) Wis 24 (+21)
Con 26 (+22) Int 13 (+15) Cha 21 (+19)
Alignment Unaligned Languages Primordial
Published in Monster Manual 3, page(s) 14.