Murk Bat Cloud - Monsters

Murk Bat Cloud
Medium aberrant beast (swarm)
Level 3 Skirmisher XP 150

HP 49; Bloodied 24Initiative +7
AC 17, Fortitude 15, Reflex 16, Will 14Perception+6
Speed 2 (clumsy), fly 6Blindsight 5
Immune gaze; Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks

Traits

Swarm AttackAura 1

Enemies in the aura take a -2 penalty to attack rolls. An enemy that ends its turn in the aura takes 3 damage.

Swarm

The cloud can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The cloud cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.

Standard Actions

(⚔) Swarm of Slashing WingsAt-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 1d8 + 5 damage, and the target takes a -2 penalty to AC and Reflex until the end of its next turn.

Unearthly Shriek (psychic) ✦ Encounter

Attack: Close burst 2 (enemies in the burst); +6 vs. Will

Hit: 3d6 + 6 psychic damage.

Triggered Actions

Weird ShiftAt-Will

Trigger: An enemy within 3 squares of the cloud hits the cloud with a close or area attack.

Effect (Immediate Reaction): The cloud shifts up to 3 squares to a square adjacent to the triggering enemy, then uses swarm of slashing wings against the enemy.

Str 13 (+2)                Dex 18 (+5)                Wis 11 (+1)
Con 17 (+4)                Int 2 (-3)                Cha 14 (+3)

Alignment Unaligned        Languages -
Update (3/27/2013)
Updated in Dungeon 211.

Published in Dungeon Magazine 177, page(s) 39, 40, Dungeon Magazine 211.