Trash Hulk
Large aberrant animate (construct)
Level 4 Elite Soldier XP 350
Initiative +1 Senses Perception +1; Darkvision
Stinking Refuse aura 1; each enemy that enters or starts its turn in the aura takes a -2 penalty to attack rolls until the end of its turn.
HP 120; Bloodied 60
AC 20; Fortitude 18, Reflex 12, Will 13
Immune disease, poison, sleep
Saving Throws +2
Speed 5 can't shift
Action Points 1
(⚔) Slam (standard, at-will)
Reach 2; +11 vs AC; 1d10+4 damage and the target is knocked prone.
⚔ Garbage In, Garbage Out (standard, at-will)
The trash hulk makes a slam attack against 2 creatures within reach. If it hits with the first slam attack, it can also pull that target 1 square. If it hits with the second slam attack, it can also push the target 1 square
⚔ Take Out the Trash (standard, recharge ⚃⚄⚅)
The trash hulk moves its speed and can move through enemies' spaces. When it enters a creature's space (ally or enemy), the golem makes a slam attack against that creature. It can attack each creature only once during this movement. At the end of its movement, it can slide one enemy adjacent to it into another unoccupied square adjacent to it
Death Slump (standard; encounter)
The trash hulk collapses into a pile of garbage. Until cleared, the space it occupied is difficult terrain, and any nongoblin creature that makes an attack while within that space takes a -2 penalty to the attack roll.
Stable Footing
The trash hulk ignores difficult terrain.
Alignment Unaligned Languages -
Str 24 (+9) Dex 5 (-1) Wis 9 (+1)
Con 20 (+7) Int 2 (-2) Cha 1 (-3)
Published in Dungeon Magazine 177, page(s) 42.