Spellbred Scorpion
Large natural magical beast
Level 11 Skirmisher XP 600
Initiative +14 Senses Perception +6
HP 107; Bloodied 53
AC 25; Fortitude 22, Reflex 24, Will 23
Speed 7
(⚔) Pincers (standard, at-will)
Reach 2; +16 vs AC; 2d8+4 damage, and if the target grants the scorpion combat advantage, the scorpion can make a stinger attack against the target.
⚔ Stinger (standard, at-will) ✦ Poison
Reach 2; +16 vs AC; 1d6 damage and ongoing 10 poison damage (save ends).
⚔ Punishing Stinger (immediate interrupt, when an enemy hits the scorpion with a melee attack, at-will) ✦ Poison
Reach 2; +16 vs AC; the target gains vulnerable 5 poison until the end of the encounter.
Tiny Scuttle (move; at-will)
The spellbred scorpion moves its speed as a Tiny creature, allowing it to move through nearly imperceptible cracks in rock, wood, and other materials. It returns to its Large size at the end of its move.
Eight Legs
The scorpion gains a +4 bonus to AC against opportunity attacks.
Alignment Unaligned Languages understands Supernal
Str 20 (+10) Dex 24 (+12) Wis 13 (+6)
Con 11 (+5) Int 4 (+2) Cha 7 (+3)
Description: Scorpions can be the scourge of dry, warm regions, though some species of this venomous vermin can be found in cold, wet climes. However, the common forms of these arachnids are mere precursors to spellbred scorpions, which can appear as tiny stinging pests one moment, and the next, as monstrous creatures whose stingers can kill a victim in a heartbeat. Even when grown to full size, legendary scorpions make their spellbred cousins seem miniature.
Published in Dungeon Magazine 178, page(s) 92.