Legendary Scorpion
Gargantuan natural magical beast
Level 12 Elite Soldier XP 1400
Initiative +11 Senses Perception +8
HP 246; Bloodied 123
AC 28; Fortitude 25, Reflex 23, Will 24
Saving Throws +2
Speed 7
Action Points 1
⚔ Pincer (standard, at-will)
Reach 4; +19 vs AC; 2d8+5 damage, and the target is knocked prone.
⚔ Dual Pincers (standard, at-will)
The legendary scorpion makes two pincer attacks
ᗕ Stinging Rain (standard, recharge when first bloodied) ✦ Poison
Close burst 3; one, two, or three enemies; +17 vs AC; 3d6 damage, and the target is slowed and takes ongoing 10 poison damage (save ends both).
⚔ Pincer Slap (minor, at-will, 1/round)
Reach 4; +17 vs Fortitude; the legendary scorpion slides the target 4 squares and the target is knocked prone.
⚔ Punishing Stinger (immediate reaction, when an enemy hits the scorpion with a melee attack, at-will)
Reach 4; +19 vs AC; target gains vulnerable poison 5 until the end of the encounter.
Eight Legs
The scorpion gains a +4 bonus to AC against opportunity attacks.
Alignment Unaligned Languages understands Supernal
Str 23 (+12) Dex 17 (+9) Wis 14 (+8)
Con 19 (+10) Int 4 (+3) Cha 7 (+4)
Description: Scorpions can be the scourge of dry, warm regions, though some species of this venomous vermin can be found in cold, wet climes. However, the common forms of these arachnids are mere precursors to spellbred scorpions, which can appear as tiny stinging pests one moment, and the next, as monstrous creatures whose stingers can kill a victim in a heartbeat. Even when grown to full size, legendary scorpions make their spellbred cousins seem miniature.
Published in Dungeon Magazine 178, page(s) 92.