Medusa Abomination
Large immortal humanoid
Level 17 Solo Controller XP 8000
Initiative +15 Senses Perception +17
Acidic Aura (Acid) aura 2; while the medusa is bloodied, any enemy that ends its turn in the aura takes 10 acid damage.
HP 652; Bloodied 326
AC 31; Fortitude 29, Reflex 31, Will 29
Immune petrification; Resist 20 acid, 20 poison
Saving Throws +5
Speed 8
Action Points 2
(⚔) Snaky Hair (standard, at-will) ✦ Poison
Reach 2; +22 vs AC; 1d10+5 damage, and the target takes ongoing 10 poison damage and is slowed (save ends both).
(➶) Longbow (standard, at-will) ✦ Weapon
Ranged 20/40; +22 vs AC; 2d10+5 damage, and the target takes a -2 penalty to its Fortitude defense and is slowed (save ends both).
⚔ Snakes Eyes (standard, at-will)
The medusa makes two snaky hair attacks
➶ Swift Quiver (standard, at-will)
The medusa makes two longbow attacks
ᗕ Petrifying Gaze (standard, at-will) ✦ Psychic
Close blast 5; targets enemies; +20 vs Fortitude; 2d6+3 psychic damage, and the target is slowed (save ends). First Failed Saving throw: The target is immobilized instead of slowed (save ends). Second Failed Saving Throw: The target is petrified (no save).
ᗕ Terrifying Hiss (minor, recharge ⚄⚅) ✦ Fear, Psychic
Close blast 5; targets enemies; +20 vs Fortitude; 2d8+5 psychic damage, and the target takes a -2 penalty to defenses until the end of the medusa's next turn.
⚔ Gorgon's Tail (immediate reaction, when the medusa takes damage from an adjacent creature, at-will)
Reach 2; +22 vs AC; 2d10+5 damage, and the medusa pushes the target 5 squares.
⚔ Vengeful Gaze (immediate reaction, when the medusa is first bloodied, encounter)
The medusa uses petrifying gaze
Alignment Chaotic Evil Languages Common, Supernal
Skills Arcana +21, Religion +17
Str 18 (+12) Dex 25 (+15) Wis 18 (+12)
Con 19 (+12) Int 26 (+16) Cha 2 (+4)
Equipment: longbow .
Description: A medusa is a monstrous creature whose visage is so terrible that creatures that meet its gaze are turned to stone. Medusas are among the most feared creatures that stride the world; mere rumors of their presence in a nearby wood or cave can precipitate terrified riots.
Published in Dungeon Magazine 178, page(s) 93.