Werecrocodile
Large natural humanoid (shapechanger)
Level 8 Soldier XP 350
Initiative +8 Senses Perception +7; low-light vision
HP 87; Bloodied 43
Regeneration 5
AC 24; Fortitude 21, Reflex 20, Will 20
Immune lockjaw; Vulnerable silver (if the werecrocodile takes damage from a silver weapon, its regeneration does not function on its next turn)
Speed 6 (swim 6 in crocodile form)
(⚔) Khopesh (standard; usable only in humanoid or hybrid form, at-will) ✦ Weapon
+15 vs AC; 2d6+5 damage, and the target is marked until the end of the werecrocodile's next turn.
⚔ Bite (standard; usable only while in hybrid or crocodile form, at-will) ✦ Disease
+13 vs Fortitude; 2d6+5 damage, the target is grabbed, and the werecrocodile makes a secondary attack. The werecrocodile cannot make bite attacks while grabbing a creature.
Secondary Attack: +19 vs Will; the target contracts lockjaw disease.
⚔ Clamping Jaws (standard; usable only in hybrid or crocodile, at-will)
Targets a grabbed creature; 2d8+4 damage.
Monstrous Retort (immediate interrupt, when hit by a melee attack; recharge ⚄⚅)
The werecrocodile takes half damage from the triggering attack and makes a free basic attack against the attacker.
Change Shape (minor; at-will) ✦ Polymorph
A werecrocodile can alter its physical form to appear as a crocodile or a unique Medium humanoid.
Alignment Unaligned Languages Common
Skills Athletics +14, Religion +11
Str 20 (+9) Dex 14 (+6) Wis 17 (+7)
Con 15 (+6) Int 15 (+6) Cha 12 (+5)
Description: Denizens of fetid swamplands and bloated flood plains, werecrocodiles are well feared for their adroit hunting prowess and taste for human flesh.
Published in Dungeon Magazine 178, page(s) 76.