Werecrocodile - Monsters

Werecrocodile
Large natural humanoid (shapechanger)
Level 8 Soldier XP 350

Initiative +8        Senses Perception +7; low-light vision
HP 87; Bloodied 43
Regeneration 5
AC 24; Fortitude 21, Reflex 20, Will 20
Immune lockjaw; Vulnerable silver (if the werecrocodile takes damage from a silver weapon, its regeneration does not function on its next turn)
Speed 6 (swim 6 in crocodile form)

(⚔) Khopesh (standard; usable only in humanoid or hybrid form, at-will) ✦ Weapon

+15 vs AC; 2d6+5 damage, and the target is marked until the end of the werecrocodile's next turn.

Bite (standard; usable only while in hybrid or crocodile form, at-will) ✦ Disease

+13 vs Fortitude; 2d6+5 damage, the target is grabbed, and the werecrocodile makes a secondary attack. The werecrocodile cannot make bite attacks while grabbing a creature.

Secondary Attack: +19 vs Will; the target contracts lockjaw disease.

Clamping Jaws (standard; usable only in hybrid or crocodile, at-will)

Targets a grabbed creature; 2d8+4 damage.

Monstrous Retort (immediate interrupt, when hit by a melee attack; recharge ⚄⚅)

The werecrocodile takes half damage from the triggering attack and makes a free basic attack against the attacker.

Change Shape (minor; at-will) ✦ Polymorph

A werecrocodile can alter its physical form to appear as a crocodile or a unique Medium humanoid.

Alignment Unaligned        Languages Common
Skills Athletics +14, Religion +11
Str 20 (+9)      Dex 14 (+6)      Wis 17 (+7)
Con 15 (+6)      Int 15 (+6)      Cha 12 (+5)

Description: Denizens of fetid swamplands and bloated flood plains, werecrocodiles are well feared for their adroit hunting prowess and taste for human flesh.


Published in Dungeon Magazine 178, page(s) 76.