Sacharlim, Yuan-Ti Occultist
Medium natural humanoid (reptile)
Level 11 Elite Lurker XP 1200
Initiative +15 Senses Perception +8
HP 184; Bloodied 92
AC 25; Fortitude 23, Reflex 24, Will 22
Resist 10 Poison
Saving Throws +2
Speed 7, climb 7
Action Points 1
(⚔) Kukri (standard, at-will) ✦ Poison
+16 vs AC; 2d6 + 6 damage. If the target cannot see the yuan-ti, it also takes ongoing 15 poison damage (save ends).
⚔ Dual Fang Strike (standard, at-will) ✦ Weapon
The yuan-ti occultist makes two melee basic attacks.
ᗕ Mental Constriction (standard, recharge ⚃⚄⚅) ✦ Psychic
Close blast 5; targets enemies; +14 vs Will; 2d6 + 5 damage, and the target is dazed (save ends). If the target cannot see the yuan-ti occultist, the target also takes a -2 penalty to attack rolls against the occultist while the target is dazed.
Zehir's Shroud (standard; at-will)
The yuan-ti occultist becomes invisible until the end of its next turn.
Alignment Chaotic Evil Languages Common, Draconic
Skills Arcana +14, Bluff +15, Religion +14, Stealth +16
Str 18 (+9) Dex 22 (+11) Wis 16 (+8)
Con 20 (+10) Int 18 (+9) Cha 20 (+10)
Equipment: hat of disguise, kukri , ritual book .
Published in Dungeon Magazine 178, page(s) 29.