Banderhobb Abductor
Large shadow magical beast
Level 18 Brute XP 2000
| HP 211; Bloodied 105 | Initiative +17 |
| AC 30, Fortitude 29, Reflex 32, Will 30 | Perception+16 |
| Speed 6, swim 6 | Darkvision |
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +23 vs. AC
Hit: 3d12 + 13 damage.
(➶) Grasping Tongue ✦ At-Will
Attack: Ranged 5 (one creature); +21 vs. Reflex
Hit: 2d12 + 3 damage, and the abductor pulls the target 4 squares to a space adjacent to the abductor and grabs the creature.
⚔ Gobble ✦ At-Will
Requirement: The abductor must be bloodied.
Attack: Melee 1 (one creature); +23 vs. AC
Hit: 4d12 + 7 damage, and the abductor grabs the target. If the target is bloodied, the abductor recharges swallow and uses it against the target.
⚔ Swallow ✦ Recharge ⚄ ⚅
Attack: Melee 1 (one bloodied creature grabbed by the abductor); +21 vs. Fortitude
Hit: The target is removed from play. Until the effect ends, the target takes ongoing 10 damage. The target can take actions as normal and can make melee and close attacks against the abductor. The effect ends when the abductor drops to 0 hit points or when the abductor ends the effect as a free action. When the effect ends, the target appears in an unoccupied space of its choice adjacent to the abductor.
Triggered Actions
Cross into Shadow (teleportation) ✦ Encounter
Trigger: The abductor is first bloodied.
Effect (No Action): The abductor is removed from play until the start of its next turn. The abductor then appears in an unoccupied space within 10 squares of its last location.
Skills Athletics +20, Stealth +22
Str 22 (+15) Dex 27 (+17) Wis 25 (+16)
Con 21 (+14) Int 22 (+15) Cha 12 (+10)
Alignment evil Languages understands Goblin
Published in Monster Manual 3, page(s) 19, Dungeon Magazine 180.