Skinwing Behemoth - Monsters

Skinwing Behemoth
Large natural beast (mount, reptile)
Level 7 Skirmisher XP 300

HP 79; Bloodied 39Initiative +9
AC 21, Fortitude 19, Reflex 21, Will 19Perception+3
Speed 2 (clumsy), fly 8 (hover)

Traits

Strafe (mount)

When the behemoth uses flyby attack while it has a friendly rider of 7th level or higher mounted on it, its rider can make a melee basic attack in place of the skinwing's bite.

Drag Off

When the behemoth moves, it pulls with it any creature grabbed by it. In addition, the creature remains grabbed, and the behemoth does not provoke an opportunity attack from the grabbed creature.

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d6 + 8 damage.

Flyby AttackAt-Will

Effect: The skinwing flies its speed and uses bite at any point during the movement. The skinwing does not provoke an opportunity attack from the target when moving away from it.

Grasping Talons ✦ Recharge ⚄ ⚅

Requirement: The skinwing must be flying.

Effect: The skinwing uses flyby attack, and if the attack hits, the skinwing grabs the target of the attack.

Str 14 (+5)                Dex 19 (+7)                Wis 11 (+3)
Con 15 (+5)                Int 2 (-1)                Cha 6 (+1)

Alignment unaligned        Languages -

Published in Monster Manual 3, page(s) 21.