Cave Fisher Spiker
Medium natural beast
Level 3 Artillery XP 150
| HP 37; Bloodied 18 | Initiative +4 |
| AC 15, Fortitude 14, Reflex 15, Will 13 | Perception+2 |
| Speed 6, climb 5 (spider climb) | Darkvision |
Traits
Camouflage
The spiker gains a +2 bonus to all defenses against ranged and area attacks.
Sniper
Whenever the spiker is hidden and misses with a ranged attack, it remains hidden.
Standard Actions
(⚔) Pincers ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d10 + 3 damage.
(➶) Filament Spike ✦ At-Will
Attack: Ranged 10 (one creature); +8 vs. Reflex
Hit: 1d10 + 4 damage.
➶ Filament Wrap ✦ Recharge ⚄ ⚅
Attack: Ranged 10 (one creature); +8 vs. Reflex
Hit: The target is immobilized and takes ongoing 5 damage (save ends both).
Skills Stealth +9
Str 15 (+3) Dex 17 (+4) Wis 12 (+2)
Con 13 (+2) Int 2 (-3) Cha 5 (-2)
Alignment unaligned Languages -
Published in Monster Manual 3, page(s) 29.