Cloaker Lord
Large aberrant magical beast
Level 18 Controller XP 2000
| HP 172; Bloodied 86 | Initiative +12 |
| AC 30, Fortitude 30, Reflex 29, Will 27 | Perception+16 |
| Speed 2 (clumsy), fly 8 (hover) | Darkvision |
Traits
☼ Unnerving Moan (fear) ✦ Aura 2, or 5 while the lord is bloodied
Nondeafened enemies within the aura take a -2 penalty to attack rolls.
Standard Actions
(⚔) Tail Slap ✦ At-Will
Attack: Melee 2 (one creature); +23 vs. AC
Hit: 2d10 + 15 damage, and the target is grabbed.
⚔ Envelop ✦ At-Will
Requirement: The lord must not have a creature grabbed.
Attack: Melee 1 (one creature); +21 vs. Reflex
Hit: The lord slides the target 1 square to a square within the lord's space, and the target is grabbed. While the target is grabbed by the lord, it is blinded, dazed, restrained, and takes ongoing 20 damage. In addition, whenever an attack deals damage to the lord while it has the target grabbed, the attack deals half damage to the lord and half damage to the target.
ᗕ Terrifying Moan (fear, psychic) ✦ Recharge ⚃ ⚄ ⚅
Attack: Close burst 2, or 5 while the lord is bloodied (enemies in the burst); +21 vs. Will
Hit: 3d8 + 8 psychic damage, and the target moves its speed away from the lord.
ᗕ Hypnotic Moan ✦ Encounter
Attack: Close burst 2, or 5 while the lord is bloodied (enemies in the burst); +21 vs. Will
Hit: The target is stunned until the end of the lord's next turn.
Miss: The target is dazed until the end of the lord's next turn.
Minor Actions
Shadow Shift (illusion) ✦ At-Will
Effect: The lord gains concealment until the start of its next turn. If the lord is in an obscured square, it gains total concealment until the start of its next turn.
Skills Stealth +17
Str 25 (+16) Dex 16 (+12) Wis 15 (+11)
Con 20 (+14) Int 11 (+9) Cha 22 (+15)
Alignment unaligned Languages Deep Speech
Update (9/6/2012)
Changed in August 2012 update.
Published in Monster Manual 3, page(s) 35, Dungeon Magazine 204.