Craud King
Medium natural beast (aquatic)
Level 5 Soldier (Leader) XP 200
| HP 67; Bloodied 33 | Initiative +7 |
| AC 21, Fortitude 16, Reflex 15, Will 17 | Perception+4 |
| Speed 5, swim 6 | Darkvision |
Traits
☼ Blood in the Water ✦ Aura 3
Allies within the aura gain a +2 bonus to attack rolls against bloodied creatures.
Aquatic
The king can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d6 + 6 damage, and the king slides the target 1 square to another square adjacent to the king.
⚔ Claw Flurry ✦ Recharge ⚄ ⚅
Effect: The king uses claw against two different creatures. If the king slides a target with this attack, one ally adjacent to the target after the slide can make a melee basic attack against the target as a free action.
Minor Actions
ᗕ Angler's Lure (charm) ✦ At-Will 1/round
Attack: Close burst 5 (one creature in the burst); +10 vs. Will
Hit: The king pulls the target 3 squares, and the target is marked until the end of the king's next turn.
Triggered Actions
For the King ✦ Encounter
Trigger: The king is first bloodied.
Effect (No Action): Each ally within 5 squares of the king shifts 4 squares as a free action and must end the shift closer to the king than it was when it began the shift. It then can make a melee basic attack as a free action.
Str 18 (+6) Dex 16 (+5) Wis 14 (+4)
Con 19 (+6) Int 3 (-2) Cha 6 (0)
Alignment unaligned Languages -
Published in Monster Manual 3, page(s) 37.