Hex Knight - Monsters

Hex Knight
Small shadow humanoid, dark one
Level 4 Soldier XP 175

HP 54; Bloodied 27Initiative +7
AC 20, Fortitude 15, Reflex 16, Will 15Perception+3
Speed 6Darkvision

Standard Actions

(⚔) Short Sword (weapon) ✦ At-Will

Effect: The hex knight makes the following attack twice.

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d6 + 4 damage, and the target is slowed until the end of the hex knight's next turn.

(➶) Hand Crossbow (weapon) ✦ At-Will

Attack: Ranged 10/20 (one creature); +9 vs. AC

Hit: 1d6 + 4 damage.

Vicious Flurry (weapon) ✦ Recharge ⚄ ⚅

Attack: Melee 1 (one or two creatures); +9 vs. AC

Hit: 1d6 + 4 damage, and the target is slowed and takes ongoing 5 damage (save ends both).

Move Actions

Dark StepAt-Will

Effect: The hex knight moves 4 squares, gains a +4 bonus to AC against opportunity attacks provoked by this movement, and gains combat advantage against each creature that it ends its move adjacent to until the end of the hex knight's next turn.

Minor Actions

Shadow HexAt-Will

Effect: One creature within 3 squares of the hex knight is marked until the end of the encounter or until the hex knight uses shadow hex again. While the creature is marked by the hex knight, whenever it makes an attack that does not include the hex knight as a target, it grants combat advantage until the end of its next turn.

Triggered Actions

Killing Dark

Trigger: The hex knight drops to 0 hit points.

Effect (No Action): Each enemy adjacent to the hex knight is blinded until the end of his or her next turn.

Skills Athletics +9, Stealth +10
Str 15 (+4)                Dex 16 (+5)                Wis 12 (+3)
Con 14 (+4)                Int 11 (+2)                Cha 11 (+2)

Alignment unaligned        Languages Common
Equipment: crossbow bolt x10, hand crossbow , hide armor , short sword x2.

Published in Monster Manual 3, page(s) 38, Dungeon Magazine 192.