Babau
Medium elemental humanoid (demon)
Level 13 Skirmisher XP 800
| HP 127; Bloodied 63 | Initiative +13 |
| AC 26, Fortitude 23, Reflex 25, Will 24 | Perception+10 |
| Speed 7 | Darkvision |
| Resist 5 acid | |
Traits
☼ Protective Slime (acid) ✦ Aura 1
Any enemy in the aura that hits the babau with a melee attack takes 5 acid damage.
Standard Actions
(⚔) Bite (acid) ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 2d6 + 3 damage. The target also takes ongoing 5 acid damage, or ongoing 10 acid damage if the babau is bloodied (save ends).
(⚔) Claws ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 2d6 + 3 damage, and the babau can shift 1 square.
⚔ Babau's Advantage ✦ At-Will
Effect: The babau uses bite and claws against a creature granting combat advantage to it.
Minor Actions
Murderous Abduction (teleportation) ✦ Recharge when the babau reduces an enemy to 0 hit points or fewer
Effect: The babau teleports one creature adjacent to it up to 7 squares and then teleports to a square adjacent to that creature. The creature grants combat advantage to the babau until the end of the babau's next turn.
Triggered Actions
Variable Resistance ✦ 2/Encounter
Trigger: The babau takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The babau gains resist 20 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Athletics +14
Str 17 (+9) Dex 21 (+11) Wis 19 (+10)
Con 15 (+8) Int 12 (+7) Cha 14 (+8)
Alignment chaotic evil Languages Abyssal
Published in Monster Manual 3, page(s) 40, Monster Vault, page(s) 45, Dungeon Magazine 220.