Klurichir - Monsters

Klurichir
Huge elemental humanoid (demon)
Level 28 Soldier XP 13000

HP 258; Bloodied 129Initiative +19
AC 42, Fortitude 42, Reflex 37, Will 40Perception+19
Speed 8, fly 12 (clumsy)Blindsight 5
Immune fear

Traits

Malign Influence (fear) ✦ Aura 2

Enemies within the aura cannot regain hit points.

Standard Actions

(⚔) Klurichir's Axe (weapon) ✦ At-Will

Attack: Melee 3 (one creature); +33 vs. AC

Hit: 3d8 + 13 damage, or 4d8 + 18 while the klurichur is bloodied, and the target is marked until the end of the klurichir's next turn.

Savage Hew (weapon) ✦ Recharge ⚄ ⚅

Attack: Close burst 3 (enemies in the burst); +33 vs. AC

Hit: 3d8 + 13 damage, or 4d8 + 18 while the klurichur is bloodied, and the target is marked until the end of the klurichir's next turn.

Triggered Actions

PincersAt-Will

Requirement: The klurichir must not have a creature grabbed.

Trigger: An enemy marked by the klurichir moves.

Attack (Immediate Reaction): Melee 2 (the triggering enemy); +31 vs. Reflex

Hit: 2d8 + 13 damage, and the target is grabbed.

    Sustain Minor: The klurichir sustains the grab, and the target takes 2d8 + 13 damage.

Variable Resistance3/Encounter

Trigger: The klurichir takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The klurichir gains resist 30 to the triggering damage type until the end of the encounter or until it uses variable resistance again.

Blasphemous Utterance (necrotic) ✦ Encounter

Trigger: The klurichir is first bloodied.

Attack (Free Action): Close blast 5 (enemies in the blast); +31 vs. Will

Hit: 3d6 + 8 necrotic damage, and the target is dazed (save ends).

Str 31 (+24)                Dex 16 (+17)                Wis 21 (+19)
Con 26 (+22)                Int 21 (+19)                Cha 26 (+22)

Alignment chaotic evil        Languages Abyssal
Equipment: greataxe .

Published in Monster Manual 3, page(s) 41.