Klurichir
Huge elemental humanoid (demon)
Level 28 Soldier XP 13000
| HP 258; Bloodied 129 | Initiative +19 |
| AC 42, Fortitude 42, Reflex 37, Will 40 | Perception+19 |
| Speed 8, fly 12 (clumsy) | Blindsight 5 |
| Immune fear | |
Traits
☼ Malign Influence (fear) ✦ Aura 2
Enemies within the aura cannot regain hit points.
Standard Actions
(⚔) Klurichir's Axe (weapon) ✦ At-Will
Attack: Melee 3 (one creature); +33 vs. AC
Hit: 3d8 + 13 damage, or 4d8 + 18 while the klurichur is bloodied, and the target is marked until the end of the klurichir's next turn.
ᗕ Savage Hew (weapon) ✦ Recharge ⚄ ⚅
Attack: Close burst 3 (enemies in the burst); +33 vs. AC
Hit: 3d8 + 13 damage, or 4d8 + 18 while the klurichur is bloodied, and the target is marked until the end of the klurichir's next turn.
Triggered Actions
⚔ Pincers ✦ At-Will
Requirement: The klurichir must not have a creature grabbed.
Trigger: An enemy marked by the klurichir moves.
Attack (Immediate Reaction): Melee 2 (the triggering enemy); +31 vs. Reflex
Hit: 2d8 + 13 damage, and the target is grabbed.
Sustain Minor: The klurichir sustains the grab, and the target takes 2d8 + 13 damage.
Variable Resistance ✦ 3/Encounter
Trigger: The klurichir takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The klurichir gains resist 30 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
ᗕ Blasphemous Utterance (necrotic) ✦ Encounter
Trigger: The klurichir is first bloodied.
Attack (Free Action): Close blast 5 (enemies in the blast); +31 vs. Will
Hit: 3d6 + 8 necrotic damage, and the target is dazed (save ends).
Str 31 (+24) Dex 16 (+17) Wis 21 (+19)
Con 26 (+22) Int 21 (+19) Cha 26 (+22)
Alignment chaotic evil Languages Abyssal
Equipment: greataxe .
Published in Monster Manual 3, page(s) 41.