Quasit - Monsters

Quasit
Tiny elemental humanoid (demon)
Level 7 Controller XP 300

HP 75; Bloodied 37Initiative +8
AC 23, Fortitude 16, Reflex 21, Will 19Perception+10
Speed 8Darkvision

Traits

Tempter's InfluenceAura 2

Enemies within the aura take a -2 penalty to saving throws.

Standard Actions

(⚔) Bite (poison) ✦ At-Will

Attack: Melee 0 (one creature); +12 vs. AC

Hit: 2d6 + 5 damage, and the target grants combat advantage (save ends).

Minor Actions

Evil TemptationAt-Will 1/round

Attack: Close burst 3 (one creature in the burst); +10 vs. Will

Hit: The target is dazed (save ends). The effect also ends if the target makes an attack against one of its allies.

Invisibility (illusion) ✦ At-Will 1/round

Effect: The quasit becomes invisible until it makes an attack roll.

Triggered Actions

Variable ResistanceEncounter

Trigger: The quasit takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The quasit gains resist 10 to the triggering damage type until the end of the encounter.

Skills Arcana +8, Bluff +11, Stealth +13
Str 8 (+2)                Dex 21 (+8)                Wis 14 (+5)
Con 11 (+3)                Int 10 (+3)                Cha 16 (+6)

Alignment chaotic evil        Languages Abyssal, Common

Published in Monster Manual 3, page(s) 46, Dungeon Magazine 214, Dungeon Magazine 218.