Quasit
Tiny elemental humanoid (demon)
Level 7 Controller XP 300
| HP 75; Bloodied 37 | Initiative +8 |
| AC 23, Fortitude 16, Reflex 21, Will 19 | Perception+10 |
| Speed 8 | Darkvision |
Traits
☼ Tempter's Influence ✦ Aura 2
Enemies within the aura take a -2 penalty to saving throws.
Standard Actions
(⚔) Bite (poison) ✦ At-Will
Attack: Melee 0 (one creature); +12 vs. AC
Hit: 2d6 + 5 damage, and the target grants combat advantage (save ends).
Minor Actions
ᗕ Evil Temptation ✦ At-Will 1/round
Attack: Close burst 3 (one creature in the burst); +10 vs. Will
Hit: The target is dazed (save ends). The effect also ends if the target makes an attack against one of its allies.
Invisibility (illusion) ✦ At-Will 1/round
Effect: The quasit becomes invisible until it makes an attack roll.
Triggered Actions
Variable Resistance ✦ Encounter
Trigger: The quasit takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The quasit gains resist 10 to the triggering damage type until the end of the encounter.
Skills Arcana +8, Bluff +11, Stealth +13
Str 8 (+2) Dex 21 (+8) Wis 14 (+5)
Con 11 (+3) Int 10 (+3) Cha 16 (+6)
Alignment chaotic evil Languages Abyssal, Common
Published in Monster Manual 3, page(s) 46, Dungeon Magazine 214, Dungeon Magazine 218.