Derro Ironguard
Small natural humanoid
Level 15 Soldier XP 1200
| HP 150; Bloodied 75 | Initiative +9 |
| AC 31, Fortitude 27, Reflex 24, Will 27 | Perception+5 |
| Speed 5 | Darkvision |
Standard Actions
(⚔) Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +20 vs. AC
Hit: 3d8 + 10 damage, or 3d8 + 15 against prone targets.
⚔ Hooking Jab (weapon) ✦ At-Will
Requirement: The ironguard must not have a creature grabbed.
Attack: Melee 1 (one creature); +20 vs. AC
Hit: 2d8 + 5 damage, or 2d8 + 10 against prone targets, and the target is grabbed.
Minor Actions
⚔ Unbalancing Thrust (weapon) ✦ At-Will 1/round
Requirement: The ironguard must be wielding a spear.
Attack: Melee 1 (one creature grabbed by the ironguard); +20 vs. Fortitude
Hit: The target falls prone.
Free Actions
Strength of Madness ✦ Encounter
Requirement: The ironguard can use strength of madness only during its turn.
Effect: Roll a d6 and add the result as a power bonus to the ironguard's attack rolls until the end of its next turn. In addition, the ironguard grants combat advantage until the end of its next turn.
Skills Intimidate +17, Thievery +12
Str 17 (+10) Dex 10 (+7) Wis 6 (+5)
Con 22 (+13) Int 15 (+9) Cha 20 (+12)
Alignment chaotic evil Languages Common, Deep Speech
Equipment: scale armor , spear .
Published in Monster Manual 3, page(s) 50, Dungeon Magazine 201.