Derro Savant
Small natural humanoid
Level 16 Controller XP 1400
| HP 154; Bloodied 77 | Initiative +10 |
| AC 30, Fortitude 27, Reflex 28, Will 29 | Perception+6 |
| Speed 5, teleport 3 | Darkvision |
Standard Actions
(⚔) Scourge (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +21 vs. AC
Hit: 3d8 + 11 damage, and the target takes a -2 penalty to attack rolls until the end of the savant's next turn.
(➶) Mind Scourge (implement, psychic) ✦ At-Will
Attack: Ranged 5 (one creature); +19 vs. Will
Hit: 3d6 + 8 psychic damage, and the target chooses either to take ongoing 10 psychic damage (save ends) or be dazed (save ends).
Window to Madness (implement, psychic, zone) ✦ Recharge when this power's zone ends
Effect: The savant creates a zone in an area burst 1 within 10 squares centered on an ally. The zone lasts until the end of the encounter. A nonderro that enters the zone or ends its turn there takes 10 psychic damage. The savant can end the zone as a minor action.
Minor Actions
Dance of Madness ✦ At-Will
Effect: The savant slides each creature within the zone created by window to madness 2 squares.
Free Actions
Strength of Madness ✦ Encounter
Requirement: The savant can use strength of madness only during its turn.
Effect: Roll a d6 and add the result as a power bonus to the savant's attack rolls until the end of its next turn. In addition, the savant grants combat advantage until the end of its next turn.
Skills Arcana +18
Str 9 (+7) Dex 14 (+10) Wis 6 (+6)
Con 18 (+12) Int 21 (+13) Cha 23 (+14)
Alignment chaotic evil Languages Common, Deep Speech, telepathy 10
Equipment: orb implement , scourge .
Published in Monster Manual 3, page(s) 51, Dungeon Magazine 201.