Derro Savant - Monsters

Derro Savant
Small natural humanoid
Level 16 Controller XP 1400

HP 154; Bloodied 77Initiative +10
AC 30, Fortitude 27, Reflex 28, Will 29Perception+6
Speed 5, teleport 3Darkvision

Standard Actions

(⚔) Scourge (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 3d8 + 11 damage, and the target takes a -2 penalty to attack rolls until the end of the savant's next turn.

(➶) Mind Scourge (implement, psychic) ✦ At-Will

Attack: Ranged 5 (one creature); +19 vs. Will

Hit: 3d6 + 8 psychic damage, and the target chooses either to take ongoing 10 psychic damage (save ends) or be dazed (save ends).

Window to Madness (implement, psychic, zone) ✦ Recharge when this power's zone ends

Effect: The savant creates a zone in an area burst 1 within 10 squares centered on an ally. The zone lasts until the end of the encounter. A nonderro that enters the zone or ends its turn there takes 10 psychic damage. The savant can end the zone as a minor action.

Minor Actions

Dance of MadnessAt-Will

Effect: The savant slides each creature within the zone created by window to madness 2 squares.

Free Actions

Strength of MadnessEncounter

Requirement: The savant can use strength of madness only during its turn.

Effect: Roll a d6 and add the result as a power bonus to the savant's attack rolls until the end of its next turn. In addition, the savant grants combat advantage until the end of its next turn.

Skills Arcana +18
Str 9 (+7)                Dex 14 (+10)                Wis 6 (+6)
Con 18 (+12)                Int 21 (+13)                Cha 23 (+14)

Alignment chaotic evil        Languages Common, Deep Speech, telepathy 10
Equipment: orb implement , scourge .

Published in Monster Manual 3, page(s) 51, Dungeon Magazine 201.