Corruption Devil
Large immortal humanoid (devil)
Level 22 Controller (Leader) XP 4150
| HP 208; Bloodied 104 | Initiative +13 |
| AC 36, Fortitude 34, Reflex 34, Will 35 | Perception+19 |
| Speed 4, fly 6 (hover) | Darkvision |
| Saving Throws +5 against fear or charm effects | |
Traits
☼ Corruptive Presence ✦ Aura 5
Enemies within the aura take a -2 penalty to saving throws.
Standard Actions
(⚔) Corrupting Claws (psychic) ✦ At-Will
Attack: Melee 2 (one creature); +27 vs. AC
Hit: Ongoing 10 psychic damage (save ends).
(➶) Word of Corruption (psychic) ✦ At-Will
Attack: Ranged 20 (one creature); +25 vs. Will
Hit: Ongoing 5 psychic damage (save ends).
Minor Actions
Sway the Corrupt (charm) ✦ At-Will 1/round
Effect: One enemy within 10 squares of the devil that is taking ongoing psychic damage is dominated until the end of its next turn.
Doom the Corrupt (psychic) ✦ Recharge ⚄ ⚅
Effect: One ally or dominated creature within 10 squares of the devil makes a melee basic attack against a creature of the devil's choice. If that attack hits, the target of the attack is also immobilized (save ends).
Desperate Measures ✦ Recharge when first bloodied
Effect: One of the devil's allies within 5 squares of it can make a basic attack as a free action and can score a critical hit on a roll of 19–20 with this attack. The ally grants combat advantage until the devil's next turn. While the devil is bloodied, this power affects each of the devil's allies within 5 squares.
Skills Bluff +23, Diplomacy +23, Insight +24
Str 22 (+17) Dex 15 (+13) Wis 27 (+19)
Con 24 (+18) Int 25 (+18) Cha 24 (+18)
Alignment evil Languages Supernal
Published in Monster Manual 3, page(s) 52.