Hell Knight - Monsters

Hell Knight
Medium immortal humanoid (devil)
Level 15 Soldier XP 1200

HP 146; Bloodied 73Initiative +15
AC 31, Fortitude 27, Reflex 28, Will 26Perception+11
Speed 6Darkvision
Immune fear; Resist 20 fire

Traits

Hell's Rider

While the hell knight is mounted, its mount can make Athletics, Acrobatics, or Stealth checks using the hell knight's skill modifiers rather than its own.

Standard Actions

(⚔) Mace (fire, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +20 vs. AC

Hit: 2d8 + 9 damage plus 5 fire damage, and the target falls prone.

(⚔) Flame Lance (weapon) ✦ At-Will

Requirement: The hell knight must be wielding a lance.

Attack: Melee 2 (one creature); +20 vs. AC. When the hell knight charges while mounted, this attack can score a critical hit on a roll of 19-20.

Hit: 2d10 + 12 fire damage.

Minor Actions

Eyes of the NarzugonAt-Will

Effect: One creature within 10 squares of the hell knight is marked and slowed until the end of the hell knight's next turn.

Skills Athletics +17, Intimidate +15, Stealth +18
Str 20 (+12)                Dex 22 (+13)                Wis 18 (+11)
Con 18 (+11)                Int 15 (+9)                Cha 17 (+10)

Alignment evil        Languages Supernal
Equipment: lance, heavy shield , mace , plate armor .

Published in Monster Manual 3, page(s) 57, Dungeon Magazine 196.