Hell Knight
Medium immortal humanoid (devil)
Level 15 Soldier XP 1200
| HP 146; Bloodied 73 | Initiative +15 |
| AC 31, Fortitude 27, Reflex 28, Will 26 | Perception+11 |
| Speed 6 | Darkvision |
| Immune fear; Resist 20 fire | |
Traits
Hell's Rider
While the hell knight is mounted, its mount can make Athletics, Acrobatics, or Stealth checks using the hell knight's skill modifiers rather than its own.
Standard Actions
(⚔) Mace (fire, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +20 vs. AC
Hit: 2d8 + 9 damage plus 5 fire damage, and the target falls prone.
(⚔) Flame Lance (weapon) ✦ At-Will
Requirement: The hell knight must be wielding a lance.
Attack: Melee 2 (one creature); +20 vs. AC. When the hell knight charges while mounted, this attack can score a critical hit on a roll of 19-20.
Hit: 2d10 + 12 fire damage.
Minor Actions
Eyes of the Narzugon ✦ At-Will
Effect: One creature within 10 squares of the hell knight is marked and slowed until the end of the hell knight's next turn.
Skills Athletics +17, Intimidate +15, Stealth +18
Str 20 (+12) Dex 22 (+13) Wis 18 (+11)
Con 18 (+11) Int 15 (+9) Cha 17 (+10)
Alignment evil Languages Supernal
Equipment: lance, heavy shield , mace , plate armor .
Published in Monster Manual 3, page(s) 57, Dungeon Magazine 196.