Hellwasp Devil
Large immortal magical beast (devil)
Level 23 Skirmisher XP 5100
| HP 212; Bloodied 106 | Initiative +21 |
| AC 37, Fortitude 34, Reflex 35, Will 32 | Perception+20 |
| Speed 0, fly 8 (hover) | Darkvision |
Traits
Drag Off
When the hellwasp moves while it has a creature grabbed, it can pull that creature with it. In addition, the creature remains grabbed, and the hellwasp does not provoke an opportunity attack from the creature.
Standard Actions
(⚔) Sword Talons ✦ At-Will
Attack: Melee 1 (one creature); +28 vs. AC
Hit: 2d8 + 7 damage.
(⚔) Talon Skewer ✦ At-Will
Requirement: The hellwasp must be flying.
Effect: The hellwasp flies its speed. At any point during its movement, the hellwasp can use sword talons twice. If both attacks hit the same target, that target is grabbed. The devil does not provoke an opportunity attack for moving away from the target of the attacks.
⚔ Hellwasp Sting (fire, poison) ✦ Recharge ⚄ ⚅
Attack: Melee 1 (one creature); +26 vs. Fortitude
Hit: 2d10 + 10 poison damage, and the target is slowed, cannot shift, and takes ongoing 15 fire damage (save ends all).
Str 24 (+18) Dex 26 (+19) Wis 19 (+15)
Con 20 (+16) Int 15 (+13) Cha 23 (+17)
Alignment evil Languages Supernal
Published in Monster Manual 3, page(s) 58.