Rage Devil - Monsters

Rage Devil
Large immortal humanoid (devil)
Level 11 Brute XP 600

HP 138; Bloodied 69Initiative +7
AC 23, Fortitude 24, Reflex 21, Will 23Perception+9
Speed 6Darkvision
Resist 20 fire

Traits

Blood Rage

The rage devil deals 2d6 extra damage against bloodied enemies.

Standard Actions

(⚔) Disrupting Maul (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +16 vs. AC

Hit: 2d12 + 5 damage, and the target loses all resistances until the end of its next turn.

Maul Storm (weapon) ✦ At-Will

Attack: Close burst 2 (enemies in the burst); +16 vs. AC

Hit: 1d12 + 5 damage, and the devil pushes the target 3 squares. If the target is bloodied after this attack, it falls prone.

Demonscourge Crush ✦ Recharge ⚃ ⚄ ⚅

Attack: Melee 2 (one creature); +14 vs. Fortitude

Hit: 2d12 + 5 damage, and the target is weakened and loses all resistances (save ends both).

Skills Athletics +15, Endurance +14
Str 21 (+10)                Dex 15 (+7)                Wis 18 (+9)
Con 18 (+9)                Int 9 (+4)                Cha 11 (+5)

Alignment evil        Languages Supernal
Equipment: maul .

Published in Monster Manual 3, page(s) 60, Dungeon Magazine 218.