Rage Devil
Large immortal humanoid (devil)
Level 11 Brute XP 600
| HP 138; Bloodied 69 | Initiative +7 |
| AC 23, Fortitude 24, Reflex 21, Will 23 | Perception+9 |
| Speed 6 | Darkvision |
| Resist 20 fire | |
Traits
Blood Rage
The rage devil deals 2d6 extra damage against bloodied enemies.
Standard Actions
(⚔) Disrupting Maul (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +16 vs. AC
Hit: 2d12 + 5 damage, and the target loses all resistances until the end of its next turn.
ᗕ Maul Storm (weapon) ✦ At-Will
Attack: Close burst 2 (enemies in the burst); +16 vs. AC
Hit: 1d12 + 5 damage, and the devil pushes the target 3 squares. If the target is bloodied after this attack, it falls prone.
⚔ Demonscourge Crush ✦ Recharge ⚃ ⚄ ⚅
Attack: Melee 2 (one creature); +14 vs. Fortitude
Hit: 2d12 + 5 damage, and the target is weakened and loses all resistances (save ends both).
Skills Athletics +15, Endurance +14
Str 21 (+10) Dex 15 (+7) Wis 18 (+9)
Con 18 (+9) Int 9 (+4) Cha 11 (+5)
Alignment evil Languages Supernal
Equipment: maul .
Published in Monster Manual 3, page(s) 60, Dungeon Magazine 218.