Slime Devil
Medium immortal humanoid (devil, ooze)
Level 16 Lurker XP 1400
| HP 123; Bloodied 61 | Initiative +18 |
| AC 30, Fortitude 28, Reflex 29, Will 28 | Perception+13 |
| Speed 6, swim 6 | Darkvision |
| Resist 20 acid | |
Traits
Mercurial Body
The slime devil ignores difficult terrain and does not provoke opportunity attacks by moving.
Standard Actions
(⚔) Caustic Slam (acid) ✦ At-Will
Attack: Melee 1 (one creature); +19 vs. Fortitude
Hit: 3d8 + 11 acid damage.
⚔ Diabolical Engulfment (acid) ✦ At-Will
Attack: Melee 1 (one Medium or smaller enemy); +19 vs. Reflex
Hit: The devil grabs the target and shifts 1 square into the target's square. Until the grab ends, the target is dazed and takes ongoing 10 acid damage. While the devil has the target grabbed, attacks against the devil deal half damage to it and half damage to the grabbed creature. When the devil moves, it pulls the target with it. In addition, the target remains grabbed, and the devil does not provoke an opportunity attack from the target.
⚔ Acidic Tendrils (acid) ✦ Recharge ⚄ ⚅
Attack: Melee 3 (one, two, or three creatures); +19 vs. Reflex
Hit: 1d8 + 7 acid damage, and ongoing 10 acid damage (save ends). In addition, the devil pulls the target 2 squares.
Minor Actions
⚔ Scour the Mind (psychic) ✦ At-Will (1/round)
Attack: Melee 1 (one creature grabbed by the devil); +19 vs. Will
Hit: The devil telepathically asks the target a question, and the target must answer the question truthfully or else take 3d8 + 11 psychic damage.
Skills Acrobatics +19, Bluff +12, Stealth +19
Str 18 (+12) Dex 22 (+14) Wis 20 (+13)
Con 21 (+13) Int 17 (+11) Cha 8 (+7)
Alignment evil Languages Supernal, telepathy 5
Published in Monster Manual 3, page(s) 61, Dungeon Magazine 188, Dungeon Magazine 196.