Swarm Devil - Monsters

Swarm Devil
Large immortal magical beast (devil, swarm)
Level 18 Skirmisher XP 2000

HP 174; Bloodied 87Initiative +18
AC 32, Fortitude 30, Reflex 31, Will 29Perception+14
Speed 0, fly 10 (hover)Darkvision
Resist 20 acid, half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks

Traits

Swarm Attack (acid) ✦ Aura 1

Any enemy that starts its turn within the aura takes 10 acid damage and is slowed until the end of its next turn.

Swarm

The swarm devil can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm devil cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.

Standard Actions

(⚔) Slam (acid) ✦ At-Will

Attack: Melee 1 (one creature); +21 vs. Reflex

Hit: Ongoing 10 acid damage (save ends).

Acidic Curse (psychic) ✦ At-Will

Attack: Ranged 10 (one creature taking ongoing acid damage); +21 vs. Will

Hit: 3d8 + 13 psychic damage, and the target takes a -2 penalty to attack rolls until the end of the devil's next turn.

Spew of Flies (acid) ✦ Recharge when first bloodied

Attack: Close blast 3 (enemies in the blast); +21 vs. Fortitude

Hit: The target takes ongoing 10 acid damage and grants combat advantage (save ends both).

Swarm Shift (acid) ✦ Recharge ⚄ ⚅

Effect: The devil shifts its speed and can move through enemies' spaces during the shift. Each time the devil enters an enemy's space for the first time during the move, the enemy takes 15 acid damage.

Str 19 (+13)                Dex 24 (+16)                Wis 20 (+14)
Con 22 (+15)                Int 17 (+12)                Cha 8 (+8)

Alignment evil        Languages Supernal, telepathy 10

Published in Monster Manual 3, page(s) 62.