Swarm Devil
Large immortal magical beast (devil, swarm)
Level 18 Skirmisher XP 2000
| HP 174; Bloodied 87 | Initiative +18 |
| AC 32, Fortitude 30, Reflex 31, Will 29 | Perception+14 |
| Speed 0, fly 10 (hover) | Darkvision |
| Resist 20 acid, half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks | |
Traits
☼ Swarm Attack (acid) ✦ Aura 1
Any enemy that starts its turn within the aura takes 10 acid damage and is slowed until the end of its next turn.
Swarm
The swarm devil can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm devil cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.
Standard Actions
(⚔) Slam (acid) ✦ At-Will
Attack: Melee 1 (one creature); +21 vs. Reflex
Hit: Ongoing 10 acid damage (save ends).
➶ Acidic Curse (psychic) ✦ At-Will
Attack: Ranged 10 (one creature taking ongoing acid damage); +21 vs. Will
Hit: 3d8 + 13 psychic damage, and the target takes a -2 penalty to attack rolls until the end of the devil's next turn.
ᗕ Spew of Flies (acid) ✦ Recharge when first bloodied
Attack: Close blast 3 (enemies in the blast); +21 vs. Fortitude
Hit: The target takes ongoing 10 acid damage and grants combat advantage (save ends both).
Swarm Shift (acid) ✦ Recharge ⚄ ⚅
Effect: The devil shifts its speed and can move through enemies' spaces during the shift. Each time the devil enters an enemy's space for the first time during the move, the enemy takes 15 acid damage.
Str 19 (+13) Dex 24 (+16) Wis 20 (+14)
Con 22 (+15) Int 17 (+12) Cha 8 (+8)
Alignment evil Languages Supernal, telepathy 10
Published in Monster Manual 3, page(s) 62.