Young Earthquake Dragon - Monsters

Young Earthquake Dragon
Large elemental magical beast (dragon, earth)
Level 9 Elite Soldier XP 800

HP 206; Bloodied 103Initiative +12
AC 25, Fortitude 22, Reflex 22, Will 20Perception+9
Speed 8 (earth walk), burrow 4, fly 4 (clumsy)Darkvision, tremorsense 10
Saving Throws +2; Action Points 1

Traits

Quaking EarthAura 1

When any enemy within the aura makes an attack that does not include the dragon as a target, that enemy falls prone and takes 5 damage.

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 2 (one creature); +14 vs. AC

Hit: 2d8 + 8 damage.

(⚔) ClawAt-Will

Attack: Melee 2 (one creature); +16 vs. AC

Hit: 2d6 + 6 damage.

Double AttackAt-Will

Effect: The dragon uses bite and claw or uses claw twice.

Earthen Maw ✦ Recharge ⚅

Attack: Melee 2 (one creature); +14 vs. Reflex

Hit: 2d10 + 6 damage, and the target is restrained (save ends).

    First Failed Saving Throw: The target is instead petrified (save ends).

Minor Actions

Rising TremorsRecharge at the start of any turn when quaking earth is aura 1

Effect: The quaking earth expands to aura 3. At the start of the dragon's next turn, the quaking earth expands to aura 5. At the start of its following turn, the dragon makes the following attack.

    Attack (No Action): Close burst 5 (enemies in the burst); +12 vs. Reflex

    Hit: 3d8 + 5 damage, and the target falls prone and cannot stand up (save ends).

    Effect: The quaking earth aura reverts to its original state and size (aura 1).

Triggered Actions

Sudden QuakeAt-Will

Trigger: The dragon is pulled, pushed, slid, or knocked prone.

Effect (Free Action): Each enemy in the dragon's aura falls prone.

Str 21 (+9)                Dex 22 (+10)                Wis 20 (+9)
Con 23 (+10)                Int 19 (+8)                Cha 17 (+7)

Alignment Unaligned        Languages Common, Draconic, Primordial

Published in Monster Manual 3, page(s) 69, Dungeon Magazine 218.