Lesser Air Elemental
Small elemental magical beast (air)
Level 1 Lurker XP 100
| HP 23; Bloodied 11 | Initiative +7 |
| AC 15, Fortitude 12, Reflex 14, Will 13 | Perception+5 |
| Speed 0, fly 6 (hover) | |
| Vulnerable 5 fire | |
Traits
Phantom on the Wind
The lesser air elemental becomes invisible whenever it starts its turn without an enemy adjacent to it. The invisibility lasts until the end of its next turn or until it hits or misses with an attack.
Standard Actions
(⚔) Slam ✦ At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 1d6 + 3 damage.
⚔ Grasp of Storms ✦ At-Will
Attack: Melee 1 (one creature that can't see the elemental); +4 vs. Reflex
Hit: 2d6 + 4 damage, and the elemental grabs the target (escape DC 12) if it does not have a creature grabbed. Until the grab ends, the target takes ongoing 5 damage, and any ranged or melee attacks that hit the elemental deal half damage to the target.
Skills Stealth +8
Str 16 (+3) Dex 17 (+3) Wis 11 (0)
Con 11 (0) Int 5 (-3) Cha 8 (-1)
Alignment unaligned Languages understands Primordial
Published in Monster Manual 3, page(s) 80, Monster Vault, page(s) 108, Dungeon Magazine 214.