Lesser Air Elemental - Monsters

Lesser Air Elemental
Small elemental magical beast (air)
Level 1 Lurker XP 100

HP 23; Bloodied 11Initiative +7
AC 15, Fortitude 12, Reflex 14, Will 13Perception+5
Speed 0, fly 6 (hover)
Vulnerable 5 fire

Traits

Phantom on the Wind

The lesser air elemental becomes invisible whenever it starts its turn without an enemy adjacent to it. The invisibility lasts until the end of its next turn or until it hits or misses with an attack.

Standard Actions

(⚔) SlamAt-Will

Attack: Melee 1 (one creature); +6 vs. AC

Hit: 1d6 + 3 damage.

Grasp of StormsAt-Will

Attack: Melee 1 (one creature that can't see the elemental); +4 vs. Reflex

Hit: 2d6 + 4 damage, and the elemental grabs the target (escape DC 12) if it does not have a creature grabbed. Until the grab ends, the target takes ongoing 5 damage, and any ranged or melee attacks that hit the elemental deal half damage to the target.

Skills Stealth +8
Str 16 (+3)                Dex 17 (+3)                Wis 11 (0)
Con 11 (0)                Int 5 (-3)                Cha 8 (-1)

Alignment unaligned        Languages understands Primordial

Published in Monster Manual 3, page(s) 80, Monster Vault, page(s) 108, Dungeon Magazine 214.