Treant - Monsters

Treant
Huge fey magical beast (plant)
Level 16 Elite Controller XP 2800

HP 316; Bloodied 158Initiative +9
AC 30, Fortitude 30, Reflex 26, Will 30Perception+15
Speed 8 (forest walk)Low-light vision
Saving Throws +2; Action Points 1

Traits

Grasping RootsAura 3

Squares in the aura are difficult terrain for nonflying enemies.

Wooden Body

Whenever the treant takes fire damage, it also takes ongoing 5 fire damage (save ends).

Standard Actions

(⚔) SlamAt-Will

Attack: Melee 3 (one creature); +21 vs. AC

Hit: 2d10 + 13 damage.

Awaken Forest (zone) ✦ At-Will

Attack: Area burst 3 within 10 (enemies in the burst); +21 vs. AC

Hit: 2d10 + 9 damage.

Effect: The burst creates a zone of difficult terrain that lasts until the end of the encounter or until the treant uses this power again.

Earthshaking StompRecharge if the power misses every target

Attack: Close burst 2 (creatures in the burst); +19 vs. Fortitude

Hit: 6d6 + 7 damage, and the target falls prone.

Str 24 (+15)                Dex 12 (+9)                Wis 25 (+15)
Con 22 (+14)                Int 14 (+10)                Cha 12 (+9)

Alignment unaligned        Languages Elven

Published in Monster Manual, page(s) 251, Dungeon Delve, page(s) 115, Dungeon Magazine 160, page(s) 93, Monster Vault, page(s) 266, Dungeon Magazine 189.