Treant
Huge fey magical beast (plant)
Level 16 Elite Controller XP 2800
| HP 316; Bloodied 158 | Initiative +9 |
| AC 30, Fortitude 30, Reflex 26, Will 30 | Perception+15 |
| Speed 8 (forest walk) | Low-light vision |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Grasping Roots ✦ Aura 3
Squares in the aura are difficult terrain for nonflying enemies.
Wooden Body
Whenever the treant takes fire damage, it also takes ongoing 5 fire damage (save ends).
Standard Actions
(⚔) Slam ✦ At-Will
Attack: Melee 3 (one creature); +21 vs. AC
Hit: 2d10 + 13 damage.
✻ Awaken Forest (zone) ✦ At-Will
Attack: Area burst 3 within 10 (enemies in the burst); +21 vs. AC
Hit: 2d10 + 9 damage.
Effect: The burst creates a zone of difficult terrain that lasts until the end of the encounter or until the treant uses this power again.
ᗕ Earthshaking Stomp ✦ Recharge if the power misses every target
Attack: Close burst 2 (creatures in the burst); +19 vs. Fortitude
Hit: 6d6 + 7 damage, and the target falls prone.
Str 24 (+15) Dex 12 (+9) Wis 25 (+15)
Con 22 (+14) Int 14 (+10) Cha 12 (+9)
Alignment unaligned Languages Elven
Published in Monster Manual, page(s) 251, Dungeon Delve, page(s) 115, Dungeon Magazine 160, page(s) 93, Monster Vault, page(s) 266, Dungeon Magazine 189.